Linked directly · www.santitan.de/en/glossar#bio
Bio
GES Bio RifleFires sticky goo. Hold secondary to charge a big blob that bursts into smaller ones.
From Amp to Zeroping: what the terms mean in the game, in chat and in the clan.
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Linked directly · www.santitan.de/en/glossar#bio
Fires sticky goo. Hold secondary to charge a big blob that bursts into smaller ones.
Linked directly · www.santitan.de/en/glossar#combo
Hit your own shock ball with the beam for a massive explosion.
Linked directly · www.santitan.de/en/glossar#redeemer
Nuclear missile with a huge blast radius – yourself included. With secondary fire you steer it, while your body stands there unprotected.
Linked directly · www.santitan.de/en/glossar#dodge
Double-tap a direction key to dodge sideways. A basic of every fight.
Linked directly · www.santitan.de/en/glossar#enforcer
Pistol: primary is accurate, secondary ("gangsta" style) fires twice as fast at half the accuracy. Pick up a second one to dual-wield.
Linked directly · www.santitan.de/en/glossar#flak
Primary sprays hot shrapnel like a shotgun, secondary lobs a shrapnel grenade. Best at close range.
Linked directly · www.santitan.de/en/glossar#frag
A kill. Suicide costs you one frag.
Linked directly · www.santitan.de/en/glossar#gib
When a player bursts into pieces. That's where "Instagib" gets its name.
Linked directly · www.santitan.de/en/glossar#headshot
A shot to the head, usually with the sniper – the announcer calls it out.
Linked directly · www.santitan.de/en/glossar#hitscan
Weapons that hit instantly with no travel time: Enforcer, Minigun, Sniper and the shock beam. Pure aim.
Linked directly · www.santitan.de/en/glossar#impact-hammer
Melee piston: hold primary fire and touch an opponent. Secondary fire deflects projectiles.
Linked directly · www.santitan.de/en/glossar#impact-jump
Fire the hammer at the ground while jumping for an extra-high jump – at the cost of some health.
Linked directly · www.santitan.de/en/glossar#mini
Rapid fire; secondary is twice as fast at half the accuracy and eats ammo.
Linked directly · www.santitan.de/en/glossar#pulse
Primary fires fast plasma balls, secondary a short-range beam that melts opponents in seconds while you stay on target.
Linked directly · www.santitan.de/en/glossar#ripper
Razor disks that bounce off walls – aim for the neck to decapitate. Secondary fires explosive disks.
Linked directly · www.santitan.de/en/glossar#rockets
Load up to six rockets or grenades and fire them at once. Keep it on a target and it locks on.
Linked directly · www.santitan.de/en/glossar#shock
Primary is an instant-hit beam, secondary fires slow energy balls. The name ASMD comes from Unreal.
Linked directly · www.santitan.de/en/glossar#sniper
Secondary zooms up to 8×. Headshots often kill instantly.
Linked directly · www.santitan.de/en/glossar#spam
Firing projectiles into chokepoints and corners (flak, rockets, pulse, bio), even without a clear target.
Linked directly · www.santitan.de/en/glossar#splash
Area damage from explosions – it hurts even when the shot misses.
Linked directly · www.santitan.de/en/glossar#telefrag
Throw the disc into an opponent and teleport – instant frag.
Linked directly · www.santitan.de/en/glossar#trans
Primary throws the disc, secondary teleports you to it. Carrying the flag in CTF? You'll drop it. If enemies shot your disc, it's disrupted – teleport anyway and you get gibbed.
Linked directly · www.santitan.de/en/glossar#trickjump
Jumps that reach shortcuts or hidden spots on a map – often with the hammer, boots or translocator.