Unreal Tournament · 119 terms

UT glossary

From Amp to Zeroping: what the terms mean in the game, in chat and in the clan.

Often looked up: Amp EFC gg Instagib Netspeed Telefrag

A1 term

Linked directly · www.santitan.de/en/glossar#att

Att / Offense

Offense: grab the flag and escort the FC home.

B1 term

Linked directly · www.santitan.de/en/glossar#base

Base / Flagroom

FR

"Base" can mean a team's whole half or just the room with the flag – be specific in callouts.

CTF & teamplay See also Seal

C4 terms

Linked directly · www.santitan.de/en/glossar#camping

Camping

Waiting at one spot for someone to show up. Unpopular in DM, everyday business on CTF defense.

CTF & teamplay See also Def

Linked directly · www.santitan.de/en/glossar#cap

Cap

Capture

A point in CTF: the enemy flag delivered to your own.

Linked directly · www.santitan.de/en/glossar#cover

Cover

Escorting your FC and clearing chasers. Without cover, hardly any FC makes it home.

CTF & teamplay See also FC Seal

Linked directly · www.santitan.de/en/glossar#ctf

CTF

Capture the Flag

Two teams, two bases, two flags. Grab the enemy flag and bring it to yours – it only counts while your own flag is at home.

D1 term

Linked directly · www.santitan.de/en/glossar#def

Def

Defense

Defending base and flag. Camping isn't an insult here – it's the job.

E1 term

Linked directly · www.santitan.de/en/glossar#efc

EFC

Enemy Flag Carrier

The enemy flag carrier – whoever has your flag right now. Stopping them comes before everything else.

F1 term

Linked directly · www.santitan.de/en/glossar#fc

FC

Flag Carrier

Your own team's flag carrier. The whole team works to get that flag home safely.

G1 term

Linked directly · www.santitan.de/en/glossar#grab

Grab / Pick up

Taking the flag from the enemy base. Call it out so your cover is ready.

M1 term

Linked directly · www.santitan.de/en/glossar#mid

Mid

Plays between the bases: holds the middle, backs up offense and defense, keeps track of item timers.

O1 term

Linked directly · www.santitan.de/en/glossar#overtime

Overtime

Tied when time runs out? Play continues until one team leads – in CTF, the next cap wins.

CTF & teamplay See also Cap

R2 terms

Linked directly · www.santitan.de/en/glossar#recover

Recover

Taking down the EFC and returning your flag – the core job of defense and mid.

Linked directly · www.santitan.de/en/glossar#return

Return

If your flag is lying around, just touch it and it jumps back to base. Left alone, it returns by itself after a while.

S4 terms

Linked directly · www.santitan.de/en/glossar#seal

Seal

Locking down your base while your FC waits inside for your flag to come back – nobody gets in.

Linked directly · www.santitan.de/en/glossar#smartctf

SmartCTF

Popular server add-on with a detailed scoreboard that counts caps, covers, seals and more.

Linked directly · www.santitan.de/en/glossar#spawnkill

Spawnkill

Fragging players right after they respawn. Tactically strong, but often banned or frowned upon in clan wars.

Linked directly · www.santitan.de/en/glossar#standoff

Standoff

Both flags are out and nobody can score. Whoever gets the EFC first breaks the deadlock.

Help

Missing a term or found a mistake?

Post it in the “Unreal Tournament” forum – we will add it to the glossary.

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Patch 469, netspeed, first servers: step by step on the Join us page.

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Sources

Values straight from the game

Item values, respawn times and announcer lines come from BotPack.u of UT99 with patch 469. As of 24 Oct 2026.

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