Linked directly · www.santitan.de/en/glossar#amp
Amp
Damage Amplifier, UDamageTriples the damage of all weapons for 30 seconds (about 27 at Hardcore speed). Whoever carries it glows – and becomes a target.
From Amp to Zeroping: what the terms mean in the game, in chat and in the clan.
No term found
Linked directly · www.santitan.de/en/glossar#amp
Triples the damage of all weapons for 30 seconds (about 27 at Hardcore speed). Whoever carries it glows – and becomes a target.
Linked directly · www.santitan.de/en/glossar#armor
100 points, absorbs three quarters of incoming damage.
Linked directly · www.santitan.de/en/glossar#belt
150 shield points that soak up all damage first.
Linked directly · www.santitan.de/en/glossar#boots
Three extra-high jumps.
Linked directly · www.santitan.de/en/glossar#health-pack
+20 health, but only up to 100.
Linked directly · www.santitan.de/en/glossar#invis
Makes you nearly invisible – only a faint shimmer remains.
Linked directly · www.santitan.de/en/glossar#keg
+100 health, even above 100 (up to 199).
Linked directly · www.santitan.de/en/glossar#pads
50 points, absorb half of incoming damage.
Linked directly · www.santitan.de/en/glossar#respawn
Coming back after being fragged – or an item reappearing after a fixed time.
Linked directly · www.santitan.de/en/glossar#timing
Tracking when strong items come back and calling it out. Saying the second is enough ("belt at 34") – everyone knows the minute.
| Item | Hardcore | Classic |
|---|---|---|
| Amp, Invis | 1:49 | 2:00 |
| Keg | 1:31 | 1:40 |
| Belt | 0:55 | 1:00 |
| Armor, Pads, Boots, Vials | 0:27 | 0:30 |
| Health Pack | 0:18 | 0:20 |
The clock counts real seconds, items count game time – at Hardcore speed (110 %) they are back sooner.
Linked directly · www.santitan.de/en/glossar#vial
Small vial, +5 health, also up to 199.