Linked directly · www.santitan.de/en/glossar#assault
AS
AssaultOne team attacks and must complete objectives in order, the other defends. Then sides swap, and the first attack's time is the one to beat.
From Amp to Zeroping: what the terms mean in the game, in chat and in the clan.
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Linked directly · www.santitan.de/en/glossar#assault
One team attacks and must complete objectives in order, the other defends. Then sides swap, and the first attack's time is the one to beat.
Linked directly · www.santitan.de/en/glossar#bunnytrack
Timed jump courses built on CTF: finish the run and cap at the end.
Linked directly · www.santitan.de/en/glossar#dm
Everyone against everyone; most frags wins.
Linked directly · www.santitan.de/en/glossar#domination
Capture and hold control points; each point held keeps scoring.
Linked directly · www.santitan.de/en/glossar#hardcore
110 % game speed and 50 % more damage – standard on most online servers.
Linked directly · www.santitan.de/en/glossar#instagib
Everyone gets the Enhanced Shock Rifle, one hit kills, no weapons or items on the map. Pure aim and movement.
Linked directly · www.santitan.de/en/glossar#lms
Everyone has a limited number of lives – the last one standing wins.
Linked directly · www.santitan.de/en/glossar#map-praefix
The start of a map name tells you the mode: DM-, CTF-, AS-, DOM-.
Linked directly · www.santitan.de/en/glossar#monsterhunt
Co-op against Unreal's monsters all the way to the map's exit.
Linked directly · www.santitan.de/en/glossar#mutator
Rule add-on for a match, e.g. Instagib or Low Gravity.
Linked directly · www.santitan.de/en/glossar#tdm
Deathmatch in teams; team frags add up.
Linked directly · www.santitan.de/en/glossar#tactical-ops
Standalone tactical mod for UT, similar to Counter-Strike.
Linked directly · www.santitan.de/en/glossar#turbo
Faster movement at the same game speed.
Linked directly · www.santitan.de/en/glossar#weapon-stay
Picked-up weapons stay on the map for everyone else.