Assault vs Svek: Sieg 8:6
This report will be done in 2 parts, as its late now :).
AS-DesertStorm
0:1
Not an amazing defence by SveK, we had many chances for samsite but many of them were stopped on the switch.
A bad attack cost us the map. 0-1.
AS-Ballistic
1:0Thankfully we managed to get our positions for warhead with pings back to normal, by then our standard good defending was in play.
SaHiB, Miner killing sprees helped hold warhead until 5:30 remaining. The final went shortly afterwards. A good comeback and finally settled defence.
A failed launch didn't help at the start. auriel got generator with 3:50 to go. auriel was on fire: he also got the warhead launcher with 2 minutes to go.
Still, a very good SveK defence held us until 11 seconds to go! Finally,
SaHiB got the final objective. 1-1.
AS-RiverbedAL
0:1
Our attack was again affected by lag. We couldn't do anything to block the first wave of attack with over 300 ping for everyone, and the pings only died down when main entrance was gotten. They broke through easily thanks to a good attack on the final, within 2 minutes. 1-2.
AS-Riverbed]|[AL
1:0
Lee was our hero this map, getting compressor, the important tunnels, and the cavern entrances within 4 minutes left, which put the map firmly in our
grasp. daRth performed the finale :). 2-2.
AS-Rook
0:1
Bad spawns really blocked us from making our now-usual good Rook defence. A breakdown from library going meant that we lost the whole map within 1 minute. 2-3.
AS-Siege][
1:0This time, it was upto auriel and SaHiB to steal the limelight! After a first failed set of launches they managed to do their right-tower launch and grab the final objective from the top defenders in the tasty time of 1:30.
Score: 3-3.
AS-GolgothaAL
1:0Unusually, one of our worst maps in this league turned into our saviour map for today's game! I finally got to give some good positions out in the time before the game and everyone was set when HuronsPath came up. We then held it for a few minutes. There were only 40 seconds left on the clock by the time siege tower went, more than enough to hold the map and to go into the lead for the first time in the match. 4-3.
AS-AutoRIP
0:1A good hold and beurer dominating helped us bring the time for development area to 1:30 by the time despatch doors went. However, an unusual tactic, 3 SveK players made their way down to the test room and one managed to just get through, getting the final straight with 3hp remaining and only 30 seconds left on the clock! SanTiTan's lead was shattered and the game again headed into a draw. 4-4.
AS-SubmarineBase][
0:1An equally bad defence by SveK allowed Miner to walk in and open the gate within 20 seconds, giving us a glimmer of hope! Their docks defence was however strong, well positioned and much more spammy. auriel got the submarine with 15 seconds to go, and in a very exciting conclusion, we JUST missed out on getting the final, perhaps 2 seconds out. SveK again pulled ahead! 4-5.
AS-DesertStorm
1:0
A rare failed first launch didn't stop us getting bunker and scuds within a very short time, leaving a long gap to get the dreaded samsite. daRth was the hero with the samsite. We finished the game with 2 minutes left on the clock. 5-5.
AS-Ballistic
1:0Without lag, our defence was as solid as a rock. With our positions SveK failed even to get generator within the 4 minutes. SanTiTan moved back into the lead. 6-5.
AS-RiverbedAL
0:1
Another stonking attack and another poor defence left us again in the cold for this normally st-friendly map. Lost in 3 minutes, yet again the score is tied and this time the next map was of vital importance. 6-6.
AS-Riverbed]|[AL
1:0
Our attack time was more than impressive also. After a slow start an auriel launch put Miner into position and the tunnels were obtained less than 10 seconds after the compressor went, more than sealing the map for us, finishing in under 2 minutes.
AS-Rook
1:0
This time however, we weren't to be held at any point. Luckily for us, we managed to get all the objectives within a small time span, even beurer having 3 defenders as he dodged to the finishing line. A short sharp map at 1:20 to finish the game.
A better start to our door spam, it was only 40 seconds left when the library opened. SveK then went into launching mode, desperate to draw the map. However, this time, there was no chance for SveK to launch through the spam. As more of us piled onto the launch area, they managed to get chains but it was not enough for SveK to draw the game. A very good end to a very good match!
